On the power of mediators

6Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We consider a problem at the intersection of distributed computing and game theory, namely: Is it possible to achieve the "windfall of malice" even without the actual presence of malicious players? Our answer to this question is "Yes and No". Our positive result is that for the virus inoculation game, it is possible to achieve the windfall of malice by use of a mediator. Our negative result is that for symmetric congestion games that are known to have a windfall of malice, it is not possible to design a mediator that achieves this windfall. In proving these two results, we develop novel techniques for mediator design that we believe will be helpful for creating non-trivial mediators to improve social welfare in a large class of games. © 2009 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Díaz, J., Mitsche, D., Rustagi, N., & Saia, J. (2009). On the power of mediators. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5929 LNCS, pp. 455–462). https://doi.org/10.1007/978-3-642-10841-9_42

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free