A Review on Virtual Reality and Applications for Next Generation Systems and Society 5.0

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Abstract

Virtual reality is no myth to anyone as of now. As we have seen in movies like Star Trek where a holographic panel is projected for the shuttle’s operation, which was a fascinating sight for anyone. But now, this is possible for anyone to use and create such technologies and which are creating new market for its growth and evolution. In the following work, we will be discussing about the introduction of virtual reality in the gaming sector which can also be referred in the entertainment criteria. The convergence of virtual reality with the physical space through society 5.0 is discussed which enables the analysis of big data through artificial intelligence which is fed back to the humans in the real space. This adds value to the economic development and social resolutions. The growth of this technology in the market and its future scope is also mentioned. How it will create a change for the international Esports players and introduction of new tournaments. The most awaited Apple VR is also discussed which will come in play around 2021 code named as t288.

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APA

Khosla, D., Singh, S., Sharma, M., Sharma, A., Bharti, G., & Rajput, G. (2022). A Review on Virtual Reality and Applications for Next Generation Systems and Society 5.0. In Lecture Notes on Data Engineering and Communications Technologies (Vol. 132, pp. 303–312). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-981-19-2347-0_23

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