A careful analysis and a deep understanding of real mobility traces is of paramount importance when it comes to design mobility models that aim to accurately reproduce avatar movements in virtual environment. In this paper we focus on the analysis of a specific kind of virtual environment, namely the Multiplayer Online Battle Arena (MOBA), which is a extremely popular online game genre. We performed a spatial analysis of about one hundred games of a popular MOBA, roughly corresponding to 4000 min of movements. The analysis revealed interesting patterns in terms of AoI observation, and the utilization of the map by the avatars. These results are effective building blocks toward the creation of realistic mobility models targeting MOBA environments.
CITATION STYLE
Carlini, E., & Lulli, A. (2018). A spatial analysis of multiplayer online battle arena mobility traces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10659 LNCS, pp. 496–506). Springer Verlag. https://doi.org/10.1007/978-3-319-75178-8_40
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