Nowadays, it is becoming more and more popular for teaching and learning to be supported in technology-supported settings. These digital technologies create new instructional methods. Tangible Augmented Reality (AR) technology can construct an innovative and interactive learning space by merging computer-generated learning materials and stimuli of virtuality into a real space. Different cognitive and social-learning processes might be involved with different learning activities that can be potentially supported by different technology modes of tangible AR. This paper discusses an empirical research framework for designing and implementing tangible AR technologies to improve the pedagogical effectiveness of learning processes involved in architectural design education. The research framework includes the theoretical process of applying tangible AR in design learning, the devised experimentations and associated methodology. Issues and benefits of incorporating tangible AR into architectural design learning are also investigated and discussed.
CITATION STYLE
Chen, R., & Wang, X. (2008). Tangible augmented reality for design learning: An implementation framework. In CAADRIA 2008 - The Association for Computer-Aided Architectural Design Research in Asia: Beyond Computer-Aided Design (pp. 350–356). https://doi.org/10.52842/conf.caadria.2008.350
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