Comparing input sensors in an immersive mixed-reality environment for human-computer symbiosis

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Abstract

With the emergence of interest in the humancomputer symbiosis al so rises the need to find input systems adequate to this paradigm The present research aims to compare three different input systems during the interaction with virtual objects in a wide, immersive mixedreality environment The com mon interaction via keyboard and mouse is compared with two types of interaction mediated by gestural inputs Specifically, we compared the performance and the user experience of participants interacting with a virtual 3D model of a human brain either with keyboard/mouse, or with two different motion sensing devices to input commands: the Microsoft Kinect360 and the KinectOne The results seem to suggest that, although participants showed a better efficiency using the keyboard/mouse, in a high immersive environment, a input system that exploits gestures and body movements without requiring the use of any physical artifact, seems to be the preferred one to use

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Negri, P., Omedas, P., Chech, L., Pluchino, P., Minelle, F., Verschure, P. F. M. J., … Gamberini, L. (2015). Comparing input sensors in an immersive mixed-reality environment for human-computer symbiosis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9359, pp. 111–125). Springer Verlag. https://doi.org/10.1007/978-3-319-24917-9_12

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