Using metaphors in game-based education

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Abstract

In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Gómez-Martín, P. P., Gómez-Martín, M. A., Campos, P. P., & González-Calero, P. A. (2007). Using metaphors in game-based education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 477–488). Springer Verlag. https://doi.org/10.1007/978-3-540-73011-8_47

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