Improving game accessibility with vibrotactile-enhanced hearing instruments

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this work we present enhanced hearing instruments (HIs) that provide vibrotactile feedback behind the user's ears in parallel to sound. Using an additional feedback modality we display dedicated vibrotactile patterns to support the user in localizing sound sources. In a study with 4 HI users and 5 normal hearing participants we deploy the system in a gaming scenario. The open source availability of the mainstream 3D first person shooter game used in the study allowed us to add code for accessibility. We evaluate the system qualitatively with user questionnaires and quantitatively with performance metrics calculated from statistics within the game. The system was perceived as beneficial and allowed the HI users to achieve gaming performance closer to that of normal hearing participants. © 2012 Springer-Verlag.

Cite

CITATION STYLE

APA

Tessendorf, B., Derleth, P., Feilner, M., Roggen, D., Stiefmeier, T., & Tröster, G. (2012). Improving game accessibility with vibrotactile-enhanced hearing instruments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7382 LNCS, pp. 463–470). https://doi.org/10.1007/978-3-642-31522-0_70

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free