Developing virtual reality (VR) simulations for replication of real-world studies in spatial cognition research is a tedious process, as numerous processes must be considered to achieve correspondence. In this chapter, we describe the development of a virtual model for a replication of a real-world study in the Seattle Central Library. The aim is to pragmatically report challenges and solutions in translating real-world conditions of complex and large-scale buildings into virtual reality simulations. For this aim, the chapter focuses on three steps for development: modelling the virtual environment, optimizing the performance, and designing the human-environment interaction.
CITATION STYLE
Kuliga, S., Charlton, J., Rohaidi, H. F., Isaac, L. Q. Q., Hoelscher, C., & Joos, M. (2020). Developing a Replication of a Wayfinding Study. From a Large-Scale Real Building to a Virtual Reality Simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12162 LNAI, pp. 126–142). Springer. https://doi.org/10.1007/978-3-030-57983-8_11
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