Understanding of embodied interaction in the context of walk-through displays and designing for it is very limited. This study examined children's intuitive embodied interaction with a large, semi-visible, projective walk-through display and space around it using observation. We identified several interaction patterns for passing, staying and moving inside the screen, using whole body and its parts for manipulating surface and content on the screen, and ways of expanding the actual interaction environment outside of the projected screen. We summarize the interaction patterns in the form of palette for rich embodied interaction with projected walk-through displays. © 2009 Springer.
CITATION STYLE
Jumisko-Pyykkö, S., Weitzel, M., & Rakkolainen, I. (2009). Biting, whirling, crawling - Children’s embodied interaction with walk-through displays. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5726 LNCS, pp. 123–136). https://doi.org/10.1007/978-3-642-03655-2_15
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