Although problems with online game use are gaining concerns, highrisk traits associated with excessive online gaming are not yet understood. Immersive tendency was suggested as the personality trait to behave playfully and to become involved in continuous stimuli. Because immersive tendency can be assessed through everyday activities, it may be used to find a risk group for excessive online gaming. We investigated the difference in immersive tendency, problematic online gaming, and problematic Internet use between 21 male university students with excessive online gaming and 21 matched controls. Higher immersive tendency was observed in participants with excessive online gaming. The immersive tendency can reflect an individual’s susceptibility to excessive online gaming.
CITATION STYLE
Jung, D., Kim, E. Y., Jeong, S. H., & Hahm, B. J. (2016). Higher immersive tendency in male university students with excessive online gaming. In Communications in Computer and Information Science (Vol. 604, pp. 157–161). Springer Verlag. https://doi.org/10.1007/978-3-319-32270-4_16
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