This paper is the result of a ethnographic based research process, with the objective of identifying the design issues that intervenes and defines the interaction in an exhibition. The research takes as theoretical reference, phenomenology, embodied cognition and pragmatist aesthetics, based on them, a fieldwork was done, documenting through a semester several users from school level. As a result of the analysis of the obtained records at fieldwork, there were identified the main factors to take into account in the design process of a new exhibition. Understanding that interaction, and its possibilities, is a key resource that allows that design, as a disciplinary activity, make a contribution for social appropriation of science. Clarifying the role of design in the knowledge management in the creation of interactive exhibitions.
CITATION STYLE
Muñoz, H. (2016). The interaction in an interactive exhibition as a design-aesthetics-experience relationship. In Communications in Computer and Information Science (Vol. 617, pp. 364–370). Springer Verlag. https://doi.org/10.1007/978-3-319-40548-3_61
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