Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs. © 2010 Springer-Verlag.
CITATION STYLE
Dempsey, K., Jackson, G. T., & McNamara, D. S. (2010). MiBoard: Creating a virtual environment from a physical environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6095 LNCS, pp. 294–296). https://doi.org/10.1007/978-3-642-13437-1_49
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