3D Localisation of Sound Sources in Virtual Reality

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Abstract

This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.

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CITATION STYLE

APA

Danevičius, E., Stief, F., Matynia, K., Larsen, M. L., & Kraus, M. (2021). 3D Localisation of Sound Sources in Virtual Reality. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 367 LNICST, pp. 307–319). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-73426-8_18

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