Time off: Designing lively representations as imaginative triggers for healthy smartphone use

1Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper describes the approach employed in an ongoing project aiming to foster healthy smartphone use via Time Off, a mobile application presenting an animated genie on the screen together with a physical jacket for the phone. The genie becomes tired and ill, when one spends prolonged time on the phone. Time Off demonstrates application of the liveliness framework, grounded in concepts from cognitive science including animacy and blending, to designing dynamic representations of behavioral data that stimulate users’ imagination of possible outcomes and reflection on the causes, highlighting the motivators for a change. We conduct a field trial with 14 participants for two to six weeks. Qualitative findings show that participants having intention to change expressed more levels of imagination and reflection. Their logged data also show reduction in length or frequency of use sessions, suggesting that lively representations can project a kind of imaginative trigger that motivates people.

Cite

CITATION STYLE

APA

Chow, K. K. N. (2018). Time off: Designing lively representations as imaginative triggers for healthy smartphone use. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10809 LNCS, pp. 135–146). Springer Verlag. https://doi.org/10.1007/978-3-319-78978-1_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free