Putting XP into Practise

N/ACitations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We have already said that XP is not a design method. Indeed, all it actually is in any formal sense is a set of four values that have motivated twelve practises. Some of these practises are more clearly oriented towards a process than others. For example, the planning game practise, as we will see, has a lot to say about itself. Other practises, such as the 40-hour week are rathermore like guidelines, than a process. That is, you either over work your developers doing 60–80 hours a week or you don't. There is not a lot to say about how you limit the number of hours worked to 40 (exception management buy in and developer acceptance).

Cite

CITATION STYLE

APA

Putting XP into Practise. (2006). In Agile Software Construction (pp. 89–123). Springer London. https://doi.org/10.1007/1-84628-262-4_6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free