We have already said that XP is not a design method. Indeed, all it actually is in any formal sense is a set of four values that have motivated twelve practises. Some of these practises are more clearly oriented towards a process than others. For example, the planning game practise, as we will see, has a lot to say about itself. Other practises, such as the 40-hour week are rathermore like guidelines, than a process. That is, you either over work your developers doing 60–80 hours a week or you don't. There is not a lot to say about how you limit the number of hours worked to 40 (exception management buy in and developer acceptance).
CITATION STYLE
Putting XP into Practise. (2006). In Agile Software Construction (pp. 89–123). Springer London. https://doi.org/10.1007/1-84628-262-4_6
Mendeley helps you to discover research relevant for your work.