Re-tellings: The fourth layer of narrative as an instrument for critique

34Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The fourth layer of narrative in Interactive Narrative Systems (INS), such as games, is the players’ re-tellings of the stories they have experienced when playing. The occurrence of re-tellings can be considered as an indicator for a well designed INS and as an instrument of critique - the experiences of play are important and memorable to such a degree to the players that they find them worthy to tell others about. The notion of the fourth layer is added to the structural model of IN Systems having (1) a base architectural layer giving conditions for a (2) second layer of narrative design, while a (3) third layer is the narrative discourse - eg. the unique, session-specific played or traversed sequences of events. In relation to this, the Story Construction model is described.

Cite

CITATION STYLE

APA

Eladhari, M. P. (2018). Re-tellings: The fourth layer of narrative as an instrument for critique. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11318 LNCS, pp. 65–78). Springer Verlag. https://doi.org/10.1007/978-3-030-04028-4_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free