We consider playing online games on peer-to-peer networks, without assuming servers that control the execution of a game. In such an environment, players may cheat the opponent by, for example, illegally replacing the cards in their hands. The aim of this paper is to examine a possibility of excluding such cheatings. We show that by employing cryptographic techniques, we can exclude some types of cheating at some level. Finally, based on our discussion, we implement the cheat-proof network "Gunjin-Shogi", which is a variant of Japanese Chess. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Kato, S., Miyazaki, S., Nishimura, Y., & Okabe, Y. (2007). Cheat-proof serverless network games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4630 LNCS, pp. 234–243). Springer Verlag. https://doi.org/10.1007/978-3-540-75538-8_21
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