This book chapter discusses the research findings of a context-aware mobile role-playing game that can automatically generate personalized context-aware learning activities based on the students’ current locations and the surrounding learning objects and the knowledge it covered. Furthermore, the game can automatically create transition stories in between two learning activities. These stories give students immersive learning experiences and make them get engaged in doing learning activities.
CITATION STYLE
Lu, C., Chang, M., Kinshuk, Huang, E., & Chen, C. W. (2014). Context-aware mobile role playing game for learning. In Lecture Notes in Educational Technology (pp. 131–146). Springer International Publishing. https://doi.org/10.1007/978-3-642-38291-8_8
Mendeley helps you to discover research relevant for your work.