Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example. © 2009 Springer-Verlag.
CITATION STYLE
Delmas, G., Champagnat, R., & Augeraud, M. (2009). From tabletop RPG to interactive storytelling: Definition of a story manager for videogames. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5915 LNCS, pp. 121–126). https://doi.org/10.1007/978-3-642-10643-9_16
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