WARAI PRODUCT: Proposal to the design approach designing the product that causes laughter

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Abstract

The purpose of this study is to propose the design approach designing the product that causes laughter. Author believes this product helps to reduce various stresses by laughter. Modern people tend to be emotionally unstable easily because of a lot of stresses like worry, the difficulty, and the financial problem and the social trouble. Moreover, laughter has able a lot of effects for man and the power to change the world. Laughter is a common language of the world. Therefore, laughter is sent to the world by the product produced in this research, and it aims at communications and the global peace. Author selected a college student as a target person on this study because student will be active in the society of the future. Author named WARAI(big smile)PRODUCT as product that causes laughter.Based on the literature study, author proposed designing method for WARAI PRODUCT such as preparing minimum two factors to cause laughter on the product. For example, one of WARAI PRODUCT have laughter factor on external design and internal design. The investigation has extracted the factor of laughter from the literature study of current laughter. The factor that looked like was made 15 groups from the factor of 62 extracted by using the KJ method. In addition, it made it to 16 factors adding the factor to which the author was paying attention. Using these 16 factors did the user investigation and the humor product investigation. Other investigations were the property investigation, the laughter investigation, and the scene investigation. The user investigation, the property investigation, and the scene investigation were done in Japan and France. Because to send the world laughter. The idea is progressed based on the result of the investigation, and the product that causes laughter named WARAI PRODUCTS is produced. © 2011 Springer-Verlag.

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APA

Kamei, T., & Yamazaki, K. (2011). WARAI PRODUCT: Proposal to the design approach designing the product that causes laughter. In Communications in Computer and Information Science (Vol. 173 CCIS, pp. 223–226). https://doi.org/10.1007/978-3-642-22098-2_45

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