This paper describes Rat's Life: a complete cognitive robotics benchmark that was carefully designed to be easily reproducible in a research lab with limited resources. It relies on two e-puck robots, some LEGO bricks and the Webots robot simulation software. This benchmark is a survival game where two robots compete against each other for resources in an unknown maze. Like the rats in cognitive animal experimentation, the e-puck robots look for feeders which allow them to live longer than their opponent. Once a feeder is reached by a robot, the robot draws energy from it and the feeder becomes unavailable for a while. Hence, the robot has to further explore the maze, searching for other feeders while remembering the way back to the first ones. This allows them to be able to refuel easily again and again and hopefully live longer than their opponent. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Michel, O., Rohrer, F., & Bourquin, Y. (2008). Rat’s life: A cognitive robotics benchmark. Springer Tracts in Advanced Robotics, 44, 223–232. https://doi.org/10.1007/978-3-540-78317-6_23
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