The motion capture system Intel RealSense enables fine-motoric gesture recognition and its small form factor allows for pre-integration into notebooks and tablets, substituting conventional cameras. This setup enables new methods of therapy in the form of serious games which are engaging, low-cost and easy to set up. By developing and evaluating a serious game prototype for rehabilitation employing Intel RealSense (called “Breakout”) based on commercial game framework, immersive gaming experience is promoted. The domain of critical interaction design issues including operational range perception, spatial mapping, difficulty design and forms of interaction is highlighted and feasible solutions proposed. The findings indicate a potential to an enhancement of serious games for health, albeit further examinations are required.
CITATION STYLE
Chhor, J., Gong, Y., & Rau, P. L. P. (2017). Breakout: Design and evaluation of a serious game for health employing intel realsense. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10281, pp. 531–545). Springer Verlag. https://doi.org/10.1007/978-3-319-57931-3_42
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