Computer science education is facing a significant challenge in the form of steeply declining enrollments. Computer science educators are examining many aspects of what we do, including the manner in which we introduce programming to our students. This paper reports on an approach which makes use of a massively multiuser online virtual world environment, Second Life, to teach introductory programming. In Second Life, one can create 3D graphical objects and give them behaviors by writing scripts (programs) in a C-like language - Linden Scripting Language (LSL). The suitability of LSL for teaching programming is discussed as well as the benefits and the drawbacks of using Second Life for this purpose.
CITATION STYLE
Ali, A., & T Smith, D. (2014). Teaching an Introductory Programming Language in a General Education Course. Journal of Information Technology Education: Innovations in Practice, 13, 057–067. https://doi.org/10.28945/1992
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