The Design and Development of Computer Games

  • Gross M
  • Sumner R
  • Thürey N
N/ACitations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The design of modern computer games is as much an art as painting, sculpting, music, or writing. Albeit relatively young and still evolving, game design is highly complex and requires a broad spectrum of artistic and technical skills. The following contribution reviews the process of designing and developing modern computer games. We will acquaint the reader with the most important fundamentals of game design, walk through the various stages of the design process, and highlight the specifics of each stage. We will analyze and elucidate the domain-independent principles underlying game design, such as iteration, evolution, consistency, and others. Our findings are illustrated by three case studies on computer games developed within the scope of the ETH Game Programming Laboratory class.

Cite

CITATION STYLE

APA

Gross, M., Sumner, R. W., & Thürey, N. (2010). The Design and Development of Computer Games (pp. 39–51). https://doi.org/10.1007/978-3-540-69002-3_4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free