One of the challenges in 4D math visualization is to develop an interactive and integrated computational environment to quick-prototype, simulate, and experiment with the abstract mathematical concepts. We have investigated several areas in 4D visualization including 4D surface rendering, various user interface elements to manipulate mathematical objects in the higher-dimensional space, and physically based modeling of cloth-like 4D objects to understand the math phenomena in the fourth dimension. In this paper, we present one such Python based 4D visualization environment that achieves a high level of integration between 4D math, physics computation and interactive visualization. © 2012 Springer-Verlag.
CITATION STYLE
Jing, L., Huang, X., Zhong, Y., Wu, Y., & Zhang, H. (2012). A python based 4D visualization environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7473 LNCS, pp. 421–428). https://doi.org/10.1007/978-3-642-34062-8_55
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