Despite improvements in educational tools, teaching some elements in the field of production engineering is difficult. In this context, teaching PLM systems remains difficult from a motivation point of view. The purpose of this paper is to propose a highly innovative approach around serious gaming. In the PEGASE project, we have realized an environment for coupling a gaming platform and a content platform in order to enact learning scenarios. This article presents this integration environment which is based on the characterization of business activities within the PLM. Then, we describe the design of scenarios in this platform particularly dedicated to learning PLM systems. We then present the validation of our approach based on different experiments performed with students and with industrial partners. © IFIP International Federation for Information Processing 2013.
CITATION STYLE
Pernelle, P., Talbot, S., Carron, T., & Marty, J. C. (2013). Learning PLM system with a serious game. In IFIP Advances in Information and Communication Technology (Vol. 397, pp. 598–605). Springer New York LLC. https://doi.org/10.1007/978-3-642-40352-1_75
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