Games and weak-head reduction for classical PCF

N/ACitations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present a game model for classical PCF, a finite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game defined by Lorenzen. In the E-dialogues for classical PCF, the strategies of the first player are isomorphic to the Böhm trees of the language. We define an interaction in E-dialogues and show that it models the weak-head reduction in classical PCF. The interaction is a variant of Coquand’s debate and the weak-head reduction is a variant of the reduction in Krivine’s Abstract Machine. We then extend E-dialogues to a kind of games similar to Hyland-Ong’s games. Interaction in these games also models weak-head reduction. In the intuitionistic case (i.e. without the catch/throw mechanism), the extended E-dialogues are Hyland-Ong’s games where the innocence condition on strategies is now a rule. Our model for classical PCF is different from Ong’s model of Parigot’s lambda-mu-calculus. His model works by adding new moves to the intuitionistic case while ours works by relaxing the game rules.

Cite

CITATION STYLE

APA

Herbelin, H. (1997). Games and weak-head reduction for classical PCF. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1210, pp. 214–230). Springer Verlag. https://doi.org/10.1007/3-540-62688-3_38

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free