… Even the market transactions of currency traders depend … the resources (such as speech bubbles) were appropriated … Unfortunately, the buying and selling interface is only a single user …
CITATION STYLE
Brown, B., & Bell, M. (2006). Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments. In Avatars at Work and Play (pp. 227–245). Springer-Verlag. https://doi.org/10.1007/1-4020-3898-4_11
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