A narrative game as an educational entertainment resource to teach words to children with learning deficits: A feasibility study

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Abstract

We describe the use of an entertainment computer narrative game to teach words to a child in a special education process. In order to observe the potential of this kind of game, we chosen a child who has difficult to learn some words using a basic computer tool at writing learning special education environment. The results showed that narrative games and its entertainment resources can be a good way to allow child reads and writes words considering different sentences and contexts, as well as, resources of the game can be a useful strategy to engage child on the storytelling. © 2011 Springer-Verlag.

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APA

Silva, M. A. R., De Lima, D. C., Anacleto, J. C., De Souza, D. D. G., & Martinez, C. M. S. (2011). A narrative game as an educational entertainment resource to teach words to children with learning deficits: A feasibility study. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6972 LNCS, pp. 222–227). https://doi.org/10.1007/978-3-642-24500-8_23

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