VROARRR, audio based VR weapon design

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Abstract

To “roar like a monster” may be a dream of the average 8 year old; now you can: in a video game. VROARRR builds on audio capturing game mechanics within the play space of VR. The devised mechanics attempt to solve weapon design challenges such as fire rate, balancing, environmental damage and more. The devised system makes use of the Unreal 4 games engine and blueprint to teleport the user into a Monster Simulator.

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APA

Penninck, G. S., Butler, N. S., Beardwood, M., Nash, D., Whaley, T., & Woods, M. (2017). VROARRR, audio based VR weapon design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 22–31). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_3

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