In this article, a multidisciplinary experience with designers and developers to create pervasive games prototypes for an Interactive Space is presented. The Interactive Space, in which the experience took place, and the toolkit that the developers used in order to implement the games are explained. The different sessions with designers and developers are also described in detail, together with the game prototypes that resulted from the experience.
CITATION STYLE
Marco, J., Bonillo, C., Baldassarri, S., & Cerezo, E. (2019). Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 265, pp. 182–187). Springer Verlag. https://doi.org/10.1007/978-3-030-06134-0_20
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