Game retellings are when a player tells of the significant moments arising from their experiences of a game. It has been suggested that retellings are a marker of a game’s success, insofar as they are evidence that the game has produced something worth telling to others. This paper argues that a subset of retellings take a critical stance towards their ‘own’ game, surfacing failures and breakdowns and rendering them the objects of shared public scrutiny. These are self-reflexively critical retellings, and they present an underutilized tool for scholars and designers of interactive narrative.
CITATION STYLE
Sych, S. (2020). When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12497 LNCS, pp. 203–211). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-62516-0_18
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