Realistic crowds via motion capture and cell marking

0Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Ever since the first use of crowds in films and video games there has been an interest in larger, more efficient and more realistic simulations of crowds. Most crowd simulation algorithms are able to satisfy the viewer from a distance but when inspected from close up the flaws in the individual agent’s movements become noticeable. One of the bigger challenges faced in crowd simulation is finding a solution that models the actual movement of an individual in a crowd. This paper simulates a more realistic crowd by using individual motion capture data as well as traditional crowd control techniques. By augmenting traditional crowd control algorithms with the use of motion capture data for individual agents, we can simulate crowds that mimic more realistic crowd motion, while maintaining real-time simulation speed.

Cite

CITATION STYLE

APA

Brunner, S., Ricks, B., & Egbert, P. K. (2016). Realistic crowds via motion capture and cell marking. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9756, pp. 66–80). Springer Verlag. https://doi.org/10.1007/978-3-319-41778-3_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free