In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether or not the given input shape-drawn from a very general class of shapes-matches a particular target shape. We first study the complexity of correctly identifying squares. Then we investigate the complexity associated with the identification of a considerably more general class of non-square, hole-free shapes. © 2010 Springer-Verlag.
CITATION STYLE
Patitz, M. J., & Summers, S. M. (2010). Identifying shapes using self-assembly. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6507 LNCS, pp. 458–469). https://doi.org/10.1007/978-3-642-17514-5_39
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