Atari Games and Intel Processors

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Abstract

The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms.

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Adamski, R., Grel, T., Klimek, M., & Michalewski, H. (2018). Atari Games and Intel Processors. In Communications in Computer and Information Science (Vol. 818, pp. 1–18). Springer Verlag. https://doi.org/10.1007/978-3-319-75931-9_1

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