Semantic matching of open texts to pre-scripted answers in dialogue-based learning

3Citations
Citations of this article
24Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Gamification is frequently employed in learning environments to enhance learner interactions and engagement. However, most games use pre-scripted dialogues and interactions with players, which limit their immersion and cognition. Our aim is to develop a semantic matching tool that enables users to introduce open text answers which are automatically associated with the most similar pre-scripted answer. A structured scenario written in Dutch was developed by experts for this communication experiment as a sequence of possible interactions within the environment. Semantic similarity scores computed with the SpaCy library were combined with string kernels, WordNet-based distances, and used as features in a neural network. Our experiments show that string kernels are the most predictive feature for determining the most probable pre-scripted answer, whereas neural networks obtain similar performance by combining multiple semantic similarity measures.

Cite

CITATION STYLE

APA

Rușeți, Ștefan, Lala, R., Guțu-Robu, G., Dascălu, M., Jeuring, J., & van Geest, M. (2019). Semantic matching of open texts to pre-scripted answers in dialogue-based learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11626 LNAI, pp. 242–246). Springer Verlag. https://doi.org/10.1007/978-3-030-23207-8_45

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free