… This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype …
CITATION STYLE
Tsekleves, E., Gradinar, A., Darby, A., & Smith, M. (2014). Active Parks: ‘Phygital’ urban games for sedentary and older people. In Games for Health 2014 (pp. 140–143). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_19
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