The feeling of immersion is an important aspect of gaming experiences. It can be greatly impacted by background music. In this work, we investigate the use of algorithmically-generated background music as a mean to generate immersion in gaming experiences. For such, we developed two versions of the same game. One of them uses music written by a composer. The other uses real-time generated melodies based on a Markov chain. We evaluated the immersion level related to each of these versions using user questionnaires and performance measures. The results did show only a small immersion difference between the versions. This indicates that algorithmic music can be a suitable option for game content generation.
CITATION STYLE
De Oliveira, R. P., & Tavares, T. F. (2018). Impact of algorithmic composition on player immersion in computer games: A case study using markov chains. In Musica Hodie (Vol. 18, pp. 61–73). Universidade Federal de Goias. https://doi.org/10.5216/mh.v18i1.53571
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