We discuss a case study where this technique was used in the design of an ambient intelligence system, highlighting how it impacted the design process both in positive and negative ways. This contextualized account complements related comparative studies that have been conducted outside the context of a design project, and have focused on methodological aspects of video prototyping. We conclude that designers need to be aware of how video as a persuasive medium obfuscates implementation and usability issues, and video prototype production should communicate explicitly the scope of the design issues that it addresses and those it does not.
CITATION STYLE
Batalas, N., Bruikman, H., Van Drunen, A., Huang, H., Turzynska, D., Vakili, V., … Markopoulos, P. (2012). On the use of video prototyping in designing ambient user experiences. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7683 LNCS, pp. 403–408). Springer Verlag. https://doi.org/10.1007/978-3-642-34898-3_34
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