In this paper virtual storytelling is considered as narrative potential - the integration of agency and narrative. To facilitate this, an aesthetics of VEs is introduced as the context for the analysis of a popular computer role playing game. The game is analysed in terms of Perceptual Opportunities - a content model for virtual environments. From this analysis some inferences are drawn concerning the way in which agency and narrative may be successfully integrated to facilitate virtual storytelling.
CITATION STYLE
Fencott, C. (2001). Virtual storytelling as narrative potential: Towards an ecology of narrative. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2197, pp. 90–99). Springer Verlag. https://doi.org/10.1007/3-540-45420-9_11
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