Formalising performative interaction

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Abstract

In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer interfaces may support performance. We show how this generic formalisation can be used in the deconstruction, analysis and understanding of performative action and more broadly in live performance. Two examples of this form of analysis are shown: the installation piece Deux Oculi; and Stelarc's Ping Body performance piece. The analysis of these pieces renders visible the varied (re)mappings of the causal nature of interaction, direct and indirect effects, and how these are perceived and exploited by the various members of performance social groupings. Our aim, then, is to provide a model that can be used to explore the relationships that exist in performative activities across domains. © Springer-Verlag Berlin Heidelberg 2006.

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Dix, A., Sheridan, J. G., Reeves, S., Benford, S., & O’Malley, C. (2006). Formalising performative interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3941 LNCS, pp. 15–25). Springer Verlag. https://doi.org/10.1007/11752707_2

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