Existing one-shot face reenactment methods either present obvious artifacts in large pose transformations, or cannot well-preserve the identity information in the source images, or fail to meet the requirements of real-time applications due to the intensive amount of computation involved. In this paper, we introduce Face2Face ρ, the first Real-time High-resolution and One-shot (RHO, ρ ) face reenactment framework. To achieve this goal, we designed a new 3DMM-assisted warping-based face reenactment architecture which consists of two fast and efficient sub-networks, i.e., a u-shaped rendering network to reenact faces driven by head poses and facial motion fields, and a hierarchical coarse-to-fine motion network to predict facial motion fields guided by different scales of landmark images. Compared with existing state-of-the-art works, Face2Face ρ can produce results of equal or better visual quality, yet with significantly less time and memory overhead. We also demonstrate that Face2Face ρ can achieve real-time performance for face images of 1440 × 1440 resolution with a desktop GPU and 256 × 256 resolution with a mobile CPU.
CITATION STYLE
Yang, K., Chen, K., Guo, D., Zhang, S. H., Guo, Y. C., & Zhang, W. (2022). Face2Face ρ : Real-Time High-Resolution One-Shot Face Reenactment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13673 LNCS, pp. 55–71). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-19778-9_4
Mendeley helps you to discover research relevant for your work.