A phylogenetic classification of the video-game industry’s business model ecosystem

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Abstract

Since 1990, Business Models emerged as a new unit of interest among both academics and practitioners. An emerging theme in the growing academic literature is focused on developing a system that employs business models as a focal point of enterprise classification. In this paper we attempt a historical analysis of the video game industry business model evolution and examine the process through the prism of two-sided market economics. Based on the biological school of phylogenetic classification, we develop a cladogram that captures the evolution process and classifies the industry’s business models. The classification system is regarded as a first attempt to provide an exploratory and descriptive research of the video game industry, before attempting an explanatory and predictive analysis, and introduces a system that is not governed by the industry’s specific characteristics and can be universally applied, providing a map for researchers and practitioners to test organisational differences and contribute further to the business model knowledge.

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Goumagias, N., Cabras, I., Fernandes, K. J., Li, F., Nucciarelli, A., Cowling, P., … Kudenko, D. (2014). A phylogenetic classification of the video-game industry’s business model ecosystem. In IFIP Advances in Information and Communication Technology (Vol. 434, pp. 285–294). Springer New York LLC. https://doi.org/10.1007/978-3-662-44745-1_28

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