Since 1990, Business Models emerged as a new unit of interest among both academics and practitioners. An emerging theme in the growing academic literature is focused on developing a system that employs business models as a focal point of enterprise classification. In this paper we attempt a historical analysis of the video game industry business model evolution and examine the process through the prism of two-sided market economics. Based on the biological school of phylogenetic classification, we develop a cladogram that captures the evolution process and classifies the industry’s business models. The classification system is regarded as a first attempt to provide an exploratory and descriptive research of the video game industry, before attempting an explanatory and predictive analysis, and introduces a system that is not governed by the industry’s specific characteristics and can be universally applied, providing a map for researchers and practitioners to test organisational differences and contribute further to the business model knowledge.
CITATION STYLE
Goumagias, N., Cabras, I., Fernandes, K. J., Li, F., Nucciarelli, A., Cowling, P., … Kudenko, D. (2014). A phylogenetic classification of the video-game industry’s business model ecosystem. In IFIP Advances in Information and Communication Technology (Vol. 434, pp. 285–294). Springer New York LLC. https://doi.org/10.1007/978-3-662-44745-1_28
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