Many geometric quantities can be computed efficiently for convex meshes. For general meshes, methods for approximate convex decomposition have been developed that decompose a static, non-convex object into a small set of approximately convex parts. The convex hulls of those parts can then be used as a piecewise convex approximation to the original mesh. While previous work was only concerned with static meshes, we present a method for decomposing animated 3D meshes into temporally coherent approximately convex parts. Given a mesh and several training frames-that is, different spatial configurations of its vertices-we precompute an approximate convex decomposition that is independent of any specific frame. Such a decomposition can be transferred in real-time to novel, unseen frames. We apply our method to a variety of pre-animated meshes as well as a 3D character interactively controlled by a user's body pose. We further demonstrate that our method enables real-time physics simulations to interact with animated meshes.
CITATION STYLE
Thul, D., Ladický, Ľ., Jeong, S. H., & Pollefeys, M. (2018). Approximate convex decomposition and transfer for animated meshes. In SIGGRAPH Asia 2018 Technical Papers, SIGGRAPH Asia 2018. Association for Computing Machinery, Inc. https://doi.org/10.1145/3272127.3275029
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