Real-world agents need to learn how to react to their environment. To achieve this, it is crucial that they have a model of this environment that is adapted during interaction and although important aspects may be hidden. This paper presents a new type of model for partially observable environments that enables an agent to represent hidden states but can still be generated and queried in realtime. Agents can use such a model to predict the outcomes of their actions and to infer action policies. These policies turn out to be better than the optimal policy in a partially observable Markov decision process as it can be inferred, for example, by Q- or Sarsa-learning. The structure and generation of these models are motivated both by phenomenological considerations from semiotics and the philosophy of mind. The performance of these models is compared to a baseline of Markov models for prediction and interaction in partially observable environments.
CITATION STYLE
Wernsdorfer, M. (2018). A phenomenologically justifiable simulation of mental modeling. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10999 LNAI, pp. 270–280). Springer Verlag. https://doi.org/10.1007/978-3-319-97676-1_26
Mendeley helps you to discover research relevant for your work.