Creating location-based augmented-reality games for cultural heritage

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Abstract

This half-day workshop is concerned with location-based AR games for cultural heritage. We explore location-based game mechanics and narrative structural techniques suitable for cultural heritage sites, as well as approaches to visuals and audio that can help create a feeling of immersion into the cultural content without losing a sense of presence in the cultural space. The workshop includes an introduction to, and hands-on tutorial with, the latest version of the Haunted Planet authoring tool, which allows such experiences to be created without programming skills. The workshop is intended to be of general interest, but is expected to be of particular interest to researchers and professionals from the cultural heritage industry and researchers in serious games for learning.

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Haahr, M. (2017). Creating location-based augmented-reality games for cultural heritage. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 313–318). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_29

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