Essential Mathematics for Computer Graphics fast

  • Vince J
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Abstract

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... - Numbers - Algebra - Trigonometry - Coordinate geometry - Transforms - Vectors - Curves and surfaces - Analytic geometry Essential Mathematics for Computer Graphics fast The book you will read once, and refer to over and over again! 1. Mathematics -- 2. Numbers -- 3. Algebra -- 4. Trigonometry -- 5. Cartesian Coordinates -- 6. Vectors -- 7. Transformations -- 8. Interpolation -- 9. Curves and Patches -- 10. Analytic Geometry -- 11. Conclusion.

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APA

Vince, J. (2001). Essential Mathematics for Computer Graphics fast. Essential Series (p. 229).

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