A relational model for playful and smart game design

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Abstract

In recent years, a range of industry sectors including digital games and toys has incorporated smart tangible things into their design. This paper seeks to investigate how to integrate these physical objects associated with connectivity technologies into digital games, and how they affect the game design decisions. Therefore, the research flow consists in, systematically reviewing the literature, and then, analyzing existing market scenarios. Hence, the results of data extraction allowed to structuring a relational model of the entities that comprise different scenarios of smart play.

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de Albuquerque, A. P., Breyer, F. B., & Kelner, J. (2016). A relational model for playful and smart game design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9747, pp. 252–263). Springer Verlag. https://doi.org/10.1007/978-3-319-40355-7_24

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