e-Tourism: Governmental planning and management mechanism

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Abstract

This article proposes the development of a virtual application as a planning and government management tool, focused on the digitization of objects, monuments-buildings, and real environments using 2D and 3D virtualization techniques. The application considers two modes of use: PLANNER for use by managers and planners of offices and technical units linked to tourism; and TOURIST created for travelers, hikers or tourists in general. The first allows recreating new scenes incorporating objects that make it attractive to the tourist recourse, and thus achieve a projected image of the vision of development proposed by the planner; and the second designed to recreate touristic environments and program circuits, provoking a tourist avatar through HTC VIVE, Oculus Rift and GearVR Headsets to make the application available to the largest market segment of virtual reality viewers. In addition, the app allows the interaction of several users in the same scenario to exchange information and experiences of the place.

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APA

Acosta, A. G., Andaluz, V. H., Ortiz, J. S., Silva, F. M., Tapia, J. C., Carvajal, C. P., & Quevedo, W. X. (2018). e-Tourism: Governmental planning and management mechanism. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10850 LNCS, pp. 162–170). Springer Verlag. https://doi.org/10.1007/978-3-319-95270-3_11

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