Over the past fifty years, researchers in Theoretical Computer Science have sought and achieved a productive foundational understanding of the von Neumann computer and its software, employing the mathematical tools of Logic and Combinatorics. The next half century appears now much more confusing (halfcenturies tend to look like that in the beginning). What computational artifact will be the object of the next great modeling adventure of our field? And what mathematical tools will be handy in this endeavor?. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Papadimitriou, C. H. (2001). Algorithms, games, and the internet (extended abstract). In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2076 LNCS, pp. 1–3). Springer Verlag. https://doi.org/10.1007/3-540-48224-5_1
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